Buy iClone Dance Motions

Buy Various Collection of iclone dance motions from Reallusion Content store. Follow the link below.

Description Product : Stage Dances in Variety

Author: Reallusion

This pack offers 4 types of dance motions such as 4 Attractive Twirls of adagio, 6 tempting Moves of Moderato, and 7 Hot Swings and 9 Passionate Steps of Allegro. It also includes 18 poses for users to edit. Whether you need fast dance or slow dance, you will have enough dance motions to choose from. This pack also proves 4 Personae for you to connect each dance together. Users can switch motions in Director Mode to easily play to create these motions.

Free Poser 7 Female Dress

Download Free Dynamic Dress for Poser 7 Female Characters

You need to have ‘Vicky’-character from DAZ Productions to use these files. Most of the items are dynamic clothing and you need to have some knowledge about the cloth room in Poser.

Click On the Images To Download

Sexy Tops

Free Poser Top Dress


Free Poser Skirt

Short Dress

Free Poser Short Dress

Party Tops

Free Poser Party Top Dress

Night Gown

Free Poser Night Gown

Magician Dress

Free Poser Magician Dress

Girl’s Favourite Pink Dress

Poser Pink Dress

Sexy Red Dress

Free Poser Sexy Cloth

Beach Dress

Free Poser Beach Dress

Transparent Sexy Night Wear

Sexy Poser Wear

Autodesk MotionBuilder 2010 – Download Trial

Autodesk Motion Builder 2010 download
Autodesk has introduced the new version of its 3D character animation software — Autodesk MotionBuilder 2010. MotionBuilder 2010 will also ship as a part of the Autodesk Entertainment Creation Suites and the Autodesk Real-Time Animation Suites, leveraging the software’s improved interoperability with Autodesk Maya and Autodesk 3ds Max software.

Autodesk MotionBuilder real-time 3D character animation software is an ideal tool for high-volume game animation pipelines, director-driven virtual cinematography, and real-time character simulations. MotionBuilder 2010 delivers faster overall performance, expanded physics capabilities, productivity-enhancing animation workflows, and improved interoperability with Autodesk Maya, Autodesk 3ds Max, and Autodesk Softimage software.The latest release of Autodesk MotionBuilder motion capture and 3D character animation software offers:

  • Optimization of the MotionBuilder 3D animation engine—Benefit from superior performance when working with large-scene files.
  • Faster nonlinear editing with the Story Tool—Edit data-heavy animation sequences efficiently, and create high-quality cinematics for shot pre-visualization.
  • Enhanced pose control support—Capture poses and apply them to other objects for rapid reuse of animations.
  • Support for user-defined keying groups—Work more efficiently with custom rigs, props, cameras, and lights.
  • Exposure of the Actor tool in Python® scripting—Help to automate the setup and transfer of motion-capture data onto a character.
  • Support for connecting multiple simulated objects—Use joints to hook props onto a character and have the secondary animation automatically solved by the physics engine.

Cool Features:

  • Finger controls for Actor
  • SDK access to Actor
  • Custom Keying Groups
  • Pose Controls for Objects
  • Enhanced support for 3ds Max Biped and Softimage Character templates
  • Performance Updates
  • More options for Joints in Physics simulations

Here are some nice videos showing new features in MotionBuilder 2010

Autodesk MotionBuilder 2010 New Features, Animation with Ragdoll

Autodesk MotionBuilder 2010 New Features, Pose workflow

Autodesk MotionBuilder 2010 New Features, Dynamic Joints

Autodesk MotionBuilder 2010 New Features, Animation with Ragdoll Pose Matching

Free Mocap from

Free Poser Mocap V4 Offering Pamphlets

Free Poser Mocap Click on the image to Download

The move shows Daz3D’s Daz3d’s Victoria 4.2 figure offering pamphlets to passerby. This is an animated, motion-captured pose file for Daz3D’s Michael 4 figure and can be applied to her with a couple of clicks inside either Poser or Daz|Studio.
Free Poser Mocap M4 Key Toss

Free Poser MocapClick on the image to Download

The move Shows Daz3D’s M4 Tossing his keys to a friend.

Free Poser Mocap V4 Blow Kiss

Free Poser MocapClick on the image to Download

The move allows V4 to blow a kiss to someone she admires.

Free Poser Animated Pose — M4 Superhero “Stop Villain”

Free Poser MocapClick on the image to Download

The move allows M4 to assume a “hands on hips” pose that shows that our hero will tolerate no nonsense from the villain.

Free Poser Animated Pose — M4 Bomb Disposal

Free Poser MocapClick on the image to Download

It animates M4 getting rid of a Bomb

Free Poser Animated Pose – V3 Point and Laugh

Free Poser MocapClick on the image to Download

In this motion sequence, Victoria 3 points and laughs at something that amuses her while trying to cover her mouth.

Free Poser Animated Pose – M4 Disgusted

Free Poser MocapClick on the image to Download

In this motion sequence, Michael 4 throws up his hands in disgust and walks away.

Free Poser Animated Pose – V4.2 Protesting

Free Poser MocapClick on the image to Download

This pose has Vicky angrily protesting for your favourite cause–and if you close the fingers on her right hand, she shakes her fist.

Free Poser Animated Pose – V4.2 Smoking

Free Poser MocapClick on the image to Download

Daz3d’s Victoria 4.2 picking up some bad habits. This pose has Victoria 4.2 smoking a cigarette.

Free Poser Animated Pose – M4 Spooked from Behind

Free Poser MocapClick on the image to Download

Mike reacts to a mysterious noise behind him, spinning around to try to see what’s spooked him. A perfect pose to use for your horror film, dramatic animation, or even a comedy.

Go To

Mocap File Importer – Maya Plugin

MoCap File Importer

This plug-in is used for importing BVH/HTR file (support Autodesk Maya only). More mocap file formats will be supported in future. Neither Mac OS X nor Windows/Linux 64bit has been supported yet.

MoCap File Importer is free for non-commercial use. Commercial use is forbidden without permission.

Mocap Suit from Xsens Technologies

Mocap Suit
Motion capture is one of the technologies that Hollywood and game publishers can’t live without. It’s an expensive process that captures the motion of human actors and translates it into digital form so that artists can create more realistic animations of humans on the move.

Xsens Technologies says it can make motion capture much easier and more accurate with its Xsens MVN, a body suit with dozens of sensors that trace movements with extreme precision. Today, the Enschede, Netherlands-based company is announcing that it has signed up some prominent customers for its motion capture technology. One new customer is Double Negative Visual Effects, which created the special effects in Angels & Demons and Harry Potter and the Half Blood Prince.

Double Negative will use the new motion capture system in future films. The company didn’t say which films, but Double Negative is working on films including Harry Potter and the Deathly Hallows: Part 1, Iron Man 2, and Prince of Persia: The Sands of Time.

The Xsens MVN body suit contains 90 Analog Devices sensors. That includes 17 accelerometers and gyroscopes. Both sense motion so that the suit can capture 360 degrees of body movement. It’s necessary to capture that much data because animations are becoming more and more realistic. With so many more pieces of data, the motion capture system no longer needs to use special cameras, said Hein Beute, product manager at Xsens.

That cuts down on the costs of doing motion capture. Moreover, now the work doesn’t have to be done in a motion capture studio. Casper Peeters, chief executive of Xsens, said the motion capture system can now be moved anywhere the movie set is located, as the sensor data is transmitted to a laptop.

The systems still costs tens of thousands of dollars and thus can’t be used in dirt-cheap films. But they are a good example of the spread of cheap sensors. The accelerometers cost $1 to $2 each now, far cheaper than other kinds of sensors, while the gyroscopes are $3 to $4. Thanks to the use of accelerometers in the Nintendo Wii game controller, there has been a grand awakening as to the power of motion sensors, says Howard Wisnioski, an Analog Devices spokesman. The accelerometers are a 20-year-old technology and are part of the micro-electro mechanical semiconductor (MEMS) business that represent one of Analog Devices’ fastest growing businesses.

Chris Edwards, chief executive of visualization studio Third Floor Studios, said the Xsens MVN technology is particularly useful in previsualization, or the stage of production when directors are trying to set up a scene.

Aside from movie makers, game companies have also used the technology. Guerilla Games used an early version of the suit to capture lifelike movements for the Killzone 2 game, one of the most realistic titles for the PlayStation 3. Sony Pictures Imageworks and Insomniac Games are using Xsens MVN in upcoming works.

Xsens, which is displaying its wares at the SIGGRAPH conference in New Orleans, also said it has launched a partnership with Time Domain Corp., a wireless technology company. In that alliance, the companies can blend their technologies to get precise locations of actors and other objects on the set.

This stuff seems interesting enough for professional special effects people. But one of these days, all of us will have these body suits so that we can play video games in real time, translating our whole body movements into games. Companies like Microsoft and Sony are already working on that technology. But it will be interesting to see if Xsens technology could become useful in consumer markets down the road.

Mixamo Offers Online Mocap Animation Service

Mixamo Mocap
Creating professional-quality 3D animation can result in immense production time and cost for game developers. Mixamo Inc. offers a groundbreaking alternative to traditional animation methods with its launch of the first online animation service that allows users to create and customize high-quality 3D character animations in seconds rather than days.

“Our vision is to simplify 3D character animation into a process that is easy and affordable enough for any professional game developer, filmmaker, architect, or 3D designer to use efficiently,” says Stefano Corazza, co-founder and CTO of Mixamo. “Mixamo drastically condenses the animation process by combining the realism of motion capture with the customization options offered by keyframing. This creates an entirely new approach that enables professionals to develop production-ready character animations quickly. Over time, our goal is to continue to refine this process and extend this service to an even wider market.”

Mixamo allows highly complex customization of animations through the simple use of slider-based controls. From the intuitive interface, animators can easily browse through Mixamo’s extensive collection of high-quality 3D character motions. Developed from actual motion capture data, the Mixamo motion collection consists of clean, natural 3D character motions such as: combat motions, sports motions and dancing motions. After selecting a desired animation, users may customize and apply directly to their character rig in real-time. Upon completion, the animation is downloaded for seamless integration into any 3D application or game development pipeline.

Mixamo offers game developers a fast, easy-to-use, 24/7 online animation solution that is fully compatible with all professional animation pipelines. The foundation of Mixamo’s technology is the ability to synthesize motions from mathematical models, which are learned by analyzing high-quality motion capture data. These motion models provide high-level controls to the user for creating compelling animations quickly and conveniently — for example, a punch can be modified with a shorter windup or different angles of attack.

By alleviating the need for expensive motion capture services and substantially reducing keyframe animation production time, Mixamo is able to significantly boost workflow pace and speed. After animations are created and customized within Mixamo’s online environment, they may be applied directly to a user’s uploaded skeleton creating a production-ready character motion. Artists who are accustomed to traditional methods are finding Mixamo’s rapid development process to be a fast and liberating experience.

Mixamo is being used by top-talent 3D game developers, including Cameron Petty, former co-founder and CEO of Cryptic Studios, on an exciting new stealth project. “The Mixamo service is a key component of our rapid prototyping capabilities, allowing us to develop character animations with our existing skeletons in a fraction of the time it normally takes,” says Petty, currently CEO and founder of JumpCore. “We’re using Mixamo to save time and money, and the integration of Mixamo motion data into our production pipeline has been smooth. Even better, the folks at Mixamo have been responsive and helpful throughout the process.”

The company says that its motion capture data is based on mathematical models, allowing users to control the angles and durations of various movements.

Most Mixamo animations can be downloaded in perfect loops, ready for in-game content, or combined into longer sequences for general use or in cut scenes. Downloaded motion files are available in FBX, bvh and Collada formats. For Mixamo pricing information and to view, customize and purchase motions, please visit

Ecstasy – Dynamic Motion Synthesis for the Masses

Independent software developer, BrokeAss Games, has announced the release of their new physics/animation toolset, called Ecstasy Motion. Strategically positioned to release the most affordable Dynamic Motion Synthesis solution on the market, the developers will be presenting their software at SIGGRAPH 2009, the annual Graphics and Interactive Techniques conference next week in New Orleans.

Ecstasy blends animated sequences with ragdoll physics and other motor force implementations. The program, set for official release in December 2009, already includes many of the same features seen in top-shelf physics/animation packages, such as batch retargeting and editing, multiple actor support, scriptable events, and a genetic algorithm system that can organically create motion data. Ecstasy also includes features never before seen in a DMS application, such as live motion streaming support, real-time interactive force effects, and native integration into a 3D game environment.

BrokeAss Games has teamed up with NaturalPoint, the makers of Optitrack, a consumer-priced, motion capture system to ensure that Ecstasy supports live motion streaming into a 3D game environment. This led to a new combination of interactive physics and live motion streaming that will be demonstrated in the NaturalPoint/Optitrack booth this year at SIGGRAPH. “The Ecstasy product, for us, plugs a critical hole in the content development pipeline and we’re excited to see where they take this technology,” says Morgan Jones of NaturalPoint.

Ecstasy was originally designed with video game animators in mind. BrokeAss Games chose Torque3D, by Garage Games, as the development platform for Ecstasy. “Torque3D will basically work with any of the major art tools that are popular in games,” according to Brett Seyler of Garage Games. Ecstasy Motion takes full advantage of this flexibility, supporting multiple file formats for easy integration into Poser and 3DStudioMax pipelines. By release, Ecstasy will support BVH, FBX, and COLLADA.

“A variety of rendering effects are available to create scenes containing virtual actors, 3D landscapes, dynamic lighting and weather, as well as structures and ambient props. Ecstasy’s real-time rendering system is ideal for digital storyboards or projects targeted at web-distribution,” says lead developer, Chris Calef. Ecstasy features chroma key ready outputs which can be easily incorporated into animated film projects without post production.

With independent game developers and animated film makers targeted as the primary user base, Ecstasy promises to deliver high-end functionality at an incredibly low price.

SOURCE BrokeAss Games