Transferring Poser figures into 3dsMax is not a difficult task but many have struggled with little tweaks such as DAZ Victoria’s eyeballs or opacity maps. The approach explained here is not the only way to accomplish
the task but it will get you started and allow you to apply your own improvements to the process. It is targetting beginner to intermediate
level users and assumes basic knowledge of both Poser and 3dsMax – object manipulation and navigation are not covered for either application. Import of animations is not part of this document.
The example is using DAZ Victoria 2 with clothes and hair to illustrate export from Poser 5 SP3 to 3dsMax5. A step-by-step approach is used for simplicity and understanding.