One look at Heavy Rain, and you’ll know it was an expensive, expensive game to make. Looks like Quantic Dream is already thinking up new ways of recovering the costs of the enormous project. The developer of the upcoming PS3-exclusive adventure game is selling its motion capture data in library packages. The offering will be what Quantic Dream calls “the industry’s first high-end, off-the-shelf solution for real-time 3D character animation,” according to a report by Develop.
Considering the developer spent nearly a year doing motion capture work on Heavy Rain, it’s no wonder why the developers are touting their work.
One Reply to “Quantic Dream selling motion capture libraries”
Sounds like a good initiative by making their mocap library available to public.